import {AbilityModel} from "../../controller/model/AbilityModel";
import Configer from "../../frame/apiModel/config/Configer";
import {FinalKey} from "../../constant/FinalConstant";
import {UnitController} from "../../controller/UnitController";
import {Logger} from "../../frame/apiModel/config/Logger";
import {UnitModel} from "../../frame/apiModel/adapterModel/model3/UnitModel";
import {ItemModel} from "../../frame/apiModel/adapterModel/model3/ItemModel";
import {PlayerModel} from "../../frame/apiModel/adapterModel/model4/PlayerModel";
import {LocModel} from "../../frame/apiModel/base/LocModel";
import {PlayerFactory} from "../../frame/PlayerFactory";
import {DataRouterUtil} from "../../utils/router/DataRouterUtil";
import {CodeUtil} from "../../frame/codeAdapter/CodeUtil";
import {AttributeEnum, UnitType} from "../../frame/dataSource/DataModel";
import {Util} from "../../utils/Util";
import {AbilityUtil} from "./AbilityUtil";
import UnitUtil from "../../utils/UnitUtil";
import {DataRouter} from "../../frame/dataSource/DataRouter";
import {EffectModel} from "../../frame/apiModel/adapterModel/model2/EffectModel";
import {ModelFactory} from "../../frame/apiModel/adapterModel/model5/ModelFactory";
import {TimeControllerOpt} from "../../controller/model/ControllerOpt";
import {TimeController} from "../../controller/TimeController";
import MathUtil from "../../frame/codeAdapter/MathUtil";
import {GlobalEnv} from "../../utils/GlobalEnv";
import {MaterialInfo} from "../../type/Type";
import {TaskController} from "../../controller/TaskController";
import {ModelType} from "../../frame/apiModel/adapter/adapterInterface/model5/IModelFactory";
import {GoodController} from "../../controller/GoodController";

export default class ItemLevelUpSkillModel extends AbilityModel {
    abilityId: string = Configer.getFinal(FinalKey.itemLevelUp) as string;

    actionFun = (activeUnit: UnitModel, activeItem: ItemModel, targetUnit: UnitModel, targetItem: ItemModel, activePlayer: PlayerModel, targetPlayer: PlayerModel, spellId: string, spellLoc: LocModel)  => {
        let success;
        const goodId = targetItem.strId;
        const goodData = DataRouter.getItemDataByItemId(goodId);
        const levelUpItemId = Configer.getFinal(FinalKey.itemLevelUpItem);
        success = GoodController.getInstance().itemLevelUp(activeUnit, activePlayer, targetItem, goodData.upSuccess, goodData.downSuccess, levelUpItemId);
        return success;
    }

}